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Fire Emblem is a fantasy tactical role-playing game franchise developed by Intelligent Systems and published by Nintendo. First produced and published for the Family Computer (Famicom’s), the series consists of sixteen main games and three spin-offs. Described by its creators as a "role-playing game simulation", the gameplay revolves around the tactical movement of characters across grid-based environments, while incorporating a story and characters similar to traditional role-playing video games.
A noted aspect of gameplay is the permanent death of characters in battle, removing them from the rest of the game should they be defeated. In the newer titles, from Fire Emblem: New Mystery of the Emblem onwards, players get the choice between Classic mode, where characters permanently die, or Casual mode, where fallen characters revive for the next battle. The series title refers to the "Fire Emblem", usually portrayed as a royal weapon or shield that represents the power of war and dragons, a recurring element in the series.
The development of the first game began as a dōjin project by Shouzou Kaga and three other developers. Its success prompted the development of further titles in the series. Shouzou Kaga headed the development of each entry until the release of Thracia 776 when he left Intelligent Systems and founded his own game studio to develop Tear Ring Saga.
No games in the series were released outside of Japan until two characters, Marth and Roy, were included as playable characters in the 2001 fighting game Super Smash Bros. Melee. Their popularity eventually convinced Nintendo to release the next game, The Blazing Blade, in Western regions under the title Fire Emblem in 2003. Many games in the series have sold well, despite a decline during the 2000s which resulted in the series' near-cancellation. Individual entries have generally been praised, and the series as a whole has been lauded for its gameplay, and it is cited as a seminal series in the tactical role-playing genre. Characters from multiple games have also been included in crossovers with other franchises.
The Fire Emblem games take place across multiple unrelated settings within a Medieval or Renaissance-themed time period, with the main protagonist, being either royalty or a mercenary, caught in the conflict of two or more countries across a continent and fighting for their cause. The continents of Archanea and Valentia are the settings of Shadow Dragon and the Blade of Light, Gaiden, Mystery of the Emblem and Awakening, and the planned setting for Fire Emblem 64. Genealogy of the Holy War and Thracia 776 are set in Jugdral, distantly connected with Archanea and Valentia, while Fire Emblem and Binding Blade take place in Elibe. The Sacred Stones is set in Magvel and Path of Radiance and Radiant Dawn are set on the continent Tellius. Fates is set on an unnamed land, with the story focusing more on the powers fighting over its territory. Three Houses takes place on the continent of Fódlan.
Tear Ring Saga lawsuit
After Kaga left Nintendo, he founded a studio called Tirnanog and began development on a game titled Emblem Saga, a strategy role-playing game for the PlayStation. The game bore multiple similarities to the Fire Emblem series, and Nintendo filed a lawsuit against Tirnanog for copyright infringement. The first suit failed, and the court ruled in Tirnanog’ s favor. Nintendo filed a second lawsuit, and this time was awarded a cash settlement of ¥76 million. Nevertheless, Tirnanog and publisher Enterbrain were still allowed to publish the title, though they changed its name to 'Tear Ring Saga', and eventually developed a sequel. Nintendo attempted taking the third lawsuit to the Japanese Supreme Court in 2005, but the second ruling was upheld.
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