Destiny Xbox one skin game story | Console skins world
Destiny - game story

Destiny - game story

Destiny is an online-only multiplayer first-person shooter video game developed by Bungie and previously published by Activision. Destiny is now self-published by Bungie after separating from Activision in 2019. It was released worldwide on September 9, 2014, for the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One consoles. Destiny marked Bungie's first new console franchise since the Halo series, and it was the first game in a ten-year agreement between Bungie and Activision. Set in a "mythic science fiction" world, the game features a multiplayer "shared-world" environment with elements of role-playing games. Activities in Destiny are divided among player versus environment (PvE) and player versus player (PvP) game types. In addition to normal story missions, PvE features three-player "strikes" and six-player raids. A free roam patrol mode is also available for each planet and features public events. PvP features objective-based modes, as well as traditional deathmatch game modes.

Players take on the role of a Guardian

Players take on the role of a Guardian, protectors of Earth's last safe city as they wield a power called Light to protect the City from different alien races. Guardians are tasked with reviving a celestial being called the Traveler while journeying to different planets to investigate and destroy the alien threats before humanity is completely wiped out. Bungie released four expansion packs, furthering the story, and adding new content, missions, and new PvP modes. Year One of Destiny featured two small expansions, The Dark Below in December 2014 and House of Wolves in May 2015. A third, larger expansion, The Taken King, was released in September 2015 and marked the beginning of Year Two, changing much of the core gameplay. The base game and the first three expansions were packaged into Destiny: The Taken King Legendary Edition. Another large expansion called Rise of Iron was released in September 2016, beginning Year Three. Rise of Iron was only released for the PlayStation 4 and Xbox One; PlayStation 3 and Xbox 360 clients subsequently stopped receiving content updates. The base game and all four expansions were packaged into Destiny: The Collection. A direct sequel, Destiny 2, released in September 2017.

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Upon its release, Destiny received generally positive reviews with criticism centered mostly around the game's storyline and post-campaign content. The game was praised for maintaining lineage from the Halo franchise, particularly in regard to its competitive experiences. On day one of its releases, it sold over US$325 million at retail in its first five days, making it the biggest new franchise launch of all time. It was Games Radar’s 2014 Game of the Year and it received the BAFTA Award for Best Game at the 2014 British Academy Video Games Awards.

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Technology

Destiny incorporates a new game engine that allows global illumination and real-time dynamic lighting to occur together in cohesion. In addition, Bungie's goal is that Destiny will natively render graphics at 1080p on both the Xbox One and PlayStation 4. An innovation in Bungie's "hopper" technology, which has been the backbone for Halo's matchmaking system, will allow better player matchmaking in order to create a more natural experience in either cooperative or competitive multiplayer modes. Developers at Bungie have criticized the new engine as ill-suited to the online nature of the game. Its resource-intensive nature makes even small changes to maps require an overnight rendering and compiling process. Internal sources called the development of new maps and missions "grueling" on account of the game engine.

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